Monday 22 October 2012

I have been working on a small project in my spare time while I have been studying at University.  This also has the benefit of letting me get to grips with the basics of modelling in max.

Most of the model is done mesh wise, I need to check the edges and vertices to make sure the polygon count is as efficient as it could be.  Then comes the process of UVW unwrapping followed my texturing, which will also require a normal map to give the depth detail.